If you have been following the Web3 gaming space for a while, you may have noticed a concerning trend, almost every game has been late compared to their initial estimates. This article aims to explain why this is so common, and explore if this is a problem only in the Web3 space, or does it happen in traditional games also. The article is the first that expands on the topics in my previous article on the ‘
Great write-up, will be featuring it in this week's newsletter!
Wow, thanks so much!!!